Code
Reusable libraries and systems.
VFX
Real-time VFX experiments and production-ready shots.
Games
Published on Yandex Games. New & legacy releases.
About
Middle+ Unity Developer with 4+ years of experience building scalable gameplay systems and production-ready pipelines. I take full ownership of the Unity client — from architecture setup and URP configuration to release and post-launch improvements.
Strong in C# and clean, interface-based architecture (SOLID, event-driven systems). I design modular systems that remain stable as projects grow, focusing on memory efficiency and performance optimization.
Experienced with multiplayer (Photon, Mirror, custom TCP/UDP/RPC), SDK integrations (Firebase, Yandex Games, AppsFlyer, OneSignal), and backend interaction (ASP.NET Core, Node.js). I also build internal tools and custom editors to streamline team workflows.
Rendering-focused developer: URP, Shader Graph, HLSL, VFX Graph, materials, and optimization for WebGL and mobile platforms.